Wednesday, 2 June 2010
Review: Dead Space
Dead Space is a Horror/Thriller game from EA & Visceral Games following the story of Engineer Isaac Clarke as you explore the USG Ishimura and try to find out what happened. The story starts with you and the rest of your team finding the Ishimura to help it with some issue they were having. When you get there, you find the ship deserted and running silent. Working your way through the ship you find out more about what happened to the ship and it's crew.
This game knows how to build tension I remember on my first play through I entered a corridor and I saw a shadow pass on the wall in front of me as something walked behind me when I got back to the corridor it had gone. I was half expecting to be ambushed further down the corridor but I wasn't, it actually happened a little later on.
I played the game on Normal as well as on Impossible. I can't really say if impossible was any harder as I was trying to get the one gun achievement so I was making it harder for myself. I also found that if you play with just the one gun it ramps the tension up even further as you're trying to manage your ammo as well as your health and the feeling of uselessness does help build the tension, I'm glad I tried both of those achievements on the same play through, especially with two of the bosses which are absolutely huge and all you have is the plasma cutter, I felt hopeless but when they fell the feeling of achievement was fantastic.
I recommend this game if you want a decent story and a fairly decent scare. I also recommend trying the Impossible and one gun play through if you're looking for a challenge.